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Blog

Semicode Blog

Behind-the-scenes stories, postmortems, and deep-dives from our team.

Apr 15, 2026 Design

Designing combat that feels good: a postmortem of Nightfall: Horizon

Six iterations, three prototypes, and the lesson that finally made our combat click.

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Mar 28, 2026 Engineering

Porting from Unity to Unreal: what we learned the hard way

A technical breakdown of the gotchas we hit moving a live mobile title across engines.

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Mar 10, 2026 AI

Adaptive AI opponents in Tactica AI: making the machine feel human

Why we moved from behavior trees to reinforcement learning — and what we'd do differently.

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Feb 22, 2026 Publishing

How we scaled Rally Rush Arena to 12M downloads

The UA strategy, ASO tweaks, and live-ops rhythm that fueled two years of growth.

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Feb 5, 2026 VR

Designing for Meta Quest 3: five lessons from Stellar Drift

Practical takeaways on comfort, locomotion, and UX for standalone VR.

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Jan 18, 2026 Culture

Building a studio culture that outlasts any one game

How we think about hiring, retention, and the long game in a 300-person team.

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